Was your post removed from here? Found a cool site that's not particularly unique or beautiful? Head on over to /r/InternetIsInteresting. If this subreddit for whatever reason fails to provide the interactivity you need, we also highly recommend a look at /r/interactivewebsites for a less diluted dosage of interactivity. If you exhibit a similar addictive lust for information as you do for internet, we highly recommend you go give /r/dataisbeautiful a sub too. Something different? Try /r/InternetIsUgly. Beauty is in the eye of the beholder, but we have beheld a lot! This subreddit is highly curated and the moderators frequently must use their discretion and judgement as a team when enforcing our rules.Personal attacks, bigotry, fighting words and otherwise shitty behavior will be removed and may result in a ban. We enforce a standard of common decency and civility here.
Includes Facebook, Google+, or otherwise.Įxtensions, software, or other content which requires a download to use. Websites that require a login or email address. Sites that pose a potential security risk. Online stores, paid services, or sites which serve only to sell a specific product. Sites that serve a political agenda or otherwise induce drama Fire simulation sandbox, more realistic and accurate. Instead a 16bit 'minifloat' buffer is used here. Anyway, this implementation does not use the OpenGL extension OESTEXTUREFLOAT. Static images, gifs, animations that serve the same purpose of gifs or collections of either. Fluid simulation with Turing patterns (sort of) This demo is built on the Reaction-Diffusion template from the WebGL playground and Evgeny Demidovs fluid simulation. From speed, to lighting, to viscosity, and even resolution, there’s a lot of different combinations to keep you. Not only are the physics pretty nice, but you can toy around with them in the options menu.
What can you expect With that mindset established, I think this deserves 5 stars.
Designers can use the library to create beautiful fluid interactive experiences.The Testbed that comes with LiquidFun, adapted for cocos2d-x. And I mean, it’s a free fluid simulation app. Game developers can use it for new game mechanics and add realistic physics to game play. Something not unique (includes generators, blogs, tumblrs, etc.) Based on Box2d, LiquidFun features particle-based fluid simulation. Something everyone on the internet already knows about (e.g., Netflix, Khan Academy, etc.)
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. What NOT to post (detailed explanations can be found here): 30,989 9.8 JavaScript WebGL-Fluid-Simulation VS Phaser. Also check out Stam's book The Art of Fluid Animation.Minimal or beautifully designed websites.Īwesome websites that offer a unique service. Stable Fluids - a paper about stable numerical methods for evaluating Navier-Stokes on a discrete grid. This demo will only work on WebGL implementations with graphics cards that support floating point textures, screen-space partial. The pool is simulated with a heightfield and contains a sphere that can interact with the water's surface.
Fluid Simulation (with WebGL demo) - this article has some nice, interactive graphics that helped me debug my code. A pool of water rendered with reflection, refraction, caustics, and ambient occlusion. Also check out Stams book The Art of Fluid Animation. Though not WebGL specific, it was still very useful. Fluid Simulation (with WebGL demo) - this article has some nice, interactive graphics that helped me debug my code. Fast Fluid Dynamics Simulation on the GPU - a very well written tutorial about programming the Navier-Stokes equations on a GPU. Real-time ink simulation using a grid-particle method - mixing Eulerian and Lagrangian techniques for fluids. To learn more about the math involved, check out the following sources:
This simulation can also be used to export vector graphics and toolpaths for pen plotting, see instructions on Github. Instructions: Click and drag to apply a force to the fluid. The fluid visualization includes thousands of Lagrangian particles that follow the fluid's velocity field and leave behind semi-transparent trails as they move.Īll computation happens in several GPU fragment shaders for real-time performance. This simulation solves the Navier-Stokes equations for incompressible fluids.